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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/URollbackBlackboardLibrary
Description
An 'event' entry is good for data that is rarely authored each frame and may be useful for some time into the future. These are commonly used to denote gameplay events that need to be referenced a short time later. Examples:
- recording a jump apex's time & height, to be used upon landing to see how far a character fell
- denoting a state like "was ducking" at the start of navigating under an obstacle, to be used later to restore the ducking behavior after clearing the obstacle For MaxHistoryCount, consider how many times this entry might change during your worst-case prediction window, which is typically 1000 milliseconds or less.
| Name | MakeEventEntrySettings |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/RollbackBlackboardLibrary.h |
| Include Path | #include "MoveLibrary/RollbackBlackboardLibrary.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/MoveLibrary/RollbackBlackboardLibrary.cpp |
static URollbackBlackboard::EntrySettings MakeEventEntrySettings
(
int32 MaxHistoryCount
)