Navigation
API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/UMoverComponent
Description
Returns true if the current backend runs the simulation asynchronously on the worker thread. Use this to decide whether simulation output (e.g. montage position) is the sole authority or whether the game thread is also advancing state independently.
| Name | IsBackendAsync |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverComponent.h |
| Include Path | #include "MoverComponent.h" |
UFUNCTION (BlueprintPure, Category=Mover)
bool IsBackendAsync() const