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Linear Velocity (instanced): Induces a straight-line velocity on an actor over time. Async-compatible. Curve-based magnitude modulation is not supported; use FLayeredMove_LinearVelocity for that.
| Name | ULinearVelocityMoveLogic |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |
| Include Path | #include "DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h" |
Syntax
UCLASS ()
class ULinearVelocityMoveLogic : public ULayeredMoveLogic
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → ULayeredMoveLogic → ULinearVelocityMoveLogic
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ULinearVelocityMoveLogic() |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |
Functions
Public
Public Virtual
Overridden from ULayeredMoveLogic
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool SupportsAsync () |
Returns true if this logic class supports async (worker-thread) execution via GenerateMove_Async. | DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |
Protected Virtual
Overridden from ULayeredMoveLogic
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool GenerateMove_Async_Implementation
(
const FMoverTimeStep& TimeStep, |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h | ||
virtual bool GenerateMove_Implementation
(
const FMoverTimeStep& TimeStep, |
DefaultMovementSet/LayeredMoves/BasicLayeredMoves.h |