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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/UGroundMovementUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static float TryMoveToStepUp
(
const FMovingComponentSet& MovingComps, |
Move up steps or slope. | MoveLibrary/GroundMovementUtils.h | |
static float TryMoveToStepUp
(
const FMovingComponentSet& MovingComps, |
MoveLibrary/GroundMovementUtils.h |
TryMoveToStepUp(const FMovingComponentSet &, const FVector &, float, const FFloorCheckSettings &, const FVector &, const FHitResult &, const FFloorCheckResult &, bool, FOptionalFloorCheckResult *, FMovementRecord &)
Description
Move up steps or slope. Returns the percent of time applied, with 0.0 meaning no movement occurred and hit surface is invalid for step-up use.
| Name | TryMoveToStepUp |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/GroundMovementUtils.h |
| Include Path | #include "MoveLibrary/GroundMovementUtils.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/MoveLibrary/GroundMovementUtils.cpp |
static float TryMoveToStepUp
(
const FMovingComponentSet & MovingComps,
const FVector & GravDir,
float MaxStepHeight,
const FFloorCheckSettings & FloorCheckSettings,
const FVector & MoveDelta,
const FHitResult & Hit,
const FFloorCheckResult & CurrentFloor,
bool bIsFalling,
FOptionalFloorCheckResult * OutStepDownResult,
FMovementRecord & MoveRecord
)
TryMoveToStepUp(const FMovingComponentSet &, const FVector &, float, float, bool, float, const FVector &, const FHitResult &, const FFloorCheckResult &, bool, FOptionalFloorCheckResult *, FMovementRecord &, float)
| Name | TryMoveToStepUp |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/GroundMovementUtils.h |
| Include Path | #include "MoveLibrary/GroundMovementUtils.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/MoveLibrary/GroundMovementUtils.cpp |
static float TryMoveToStepUp
(
const FMovingComponentSet & MovingComps,
const FVector & GravDir,
float MaxStepHeight,
float MaxWalkSlopeCosine,
bool bUseFlatBaseForFloorChecks,
float FloorSweepDistance,
const FVector & MoveDelta,
const FHitResult & Hit,
const FFloorCheckResult & CurrentFloor,
bool bIsFalling,
FOptionalFloorCheckResult * OutStepDownResult,
FMovementRecord & MoveRecord,
float PerchRadiusThreshold
)