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API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/UAirMovementUtils
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsValidLandingSpot
(
const FMovingComponentSet& MovingComps, |
Checks if a hit result represents a walkable location that an actor can land on. | MoveLibrary/AirMovementUtils.h |
|
static bool IsValidLandingSpot
(
const FMovingComponentSet& MovingComps, |
MoveLibrary/AirMovementUtils.h |
IsValidLandingSpot(const FMovingComponentSet &, const FVector &, const FHitResult &, const FFloorCheckSettings &, FFloorCheckResult &)
Description
Checks if a hit result represents a walkable location that an actor can land on.
| Name | IsValidLandingSpot |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/AirMovementUtils.h |
| Include Path | #include "MoveLibrary/AirMovementUtils.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/MoveLibrary/AirMovementUtils.cpp |
UFUNCTION (BlueprintCallable, Category=Mover)
static bool IsValidLandingSpot
(
const FMovingComponentSet & MovingComps,
const FVector & Location,
const FHitResult & Hit,
const FFloorCheckSettings & FloorCheckSettings,
FFloorCheckResult & OutFloorResult
)
IsValidLandingSpot(const FMovingComponentSet &, const FVector &, const FHitResult &, float, float, bool, FFloorCheckResult &, float)
| Name | IsValidLandingSpot |
| Type | function |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/AirMovementUtils.h |
| Include Path | #include "MoveLibrary/AirMovementUtils.h" |
| Source | /Engine/Plugins/Experimental/Mover/Source/Mover/Private/MoveLibrary/AirMovementUtils.cpp |
static bool IsValidLandingSpot
(
const FMovingComponentSet & MovingComps,
const FVector & Location,
const FHitResult & Hit,
float FloorSweepDistance,
float MaxWalkSlopeCosine,
bool bUseFlatBaseForFloorChecks,
FFloorCheckResult & OutFloorResult,
float PerchRadiusThreshold
)