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Fired when a gameplay tag is added to the simulation (e.g. Mover_IsCrouching becomes set). Context carries bIsCausedByRollback and bIsDuringResimulation. bIsExternalTag is true if the tag was applied via AddGameplayTag rather than from within the simulation.
| Name | FMover_OnGameplayTagAdded |
| Type | class |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverComponent.h |
| Include Path | #include "MoverComponent.h" |
Syntax
class FMover_OnGameplayTagAdded