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API > API/Plugins > API/Plugins/Mover
| Name | FMoverSimulationEventData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoverSimulationTypes.h |
| Include Path | #include "MoverSimulationTypes.h" |
Syntax
USTRUCT ()
struct FMoverSimulationEventData
Derived Classes
FMoverSimulationEventData derived class hierarchy
- FJumpedEventData
- FLandedEventData
- FMovementModeChangedEventData
- FMoverGameplayTagChangeEventData
- FPathedMovementBouncedEventData
- FPathedMovementInReverseChangedEventData
- FPathedMovementLoopingChangedEventData
- FPathedMovementOneWayChangedEventData
- FPathedMovementStartedEventData
- FPathedMovementStoppedEventData
- FStanceModifiedEventData
- FTeleportFailedEventData
- FTeleportSucceededEventData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MoverSimulationTypes.h | |||
FMoverSimulationEventData
(
const FMoverTimeStep& InEventTime, |
MoverSimulationTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FMoverSimulationEventData() |
MoverSimulationTypes.h |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| FEventProcessedCallbackPtr | std::function< void(const FMoverSimulationEventData &Data, const FMoverSimEventGameThreadContext &GameThreadContext)> | MoverSimulationTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bReEmitOnResim | bool | If true, this event will always re-emit during resimulation and is never added to the ProcessedEvents dedup list. | MoverSimulationTypes.h |
|
| Context | FMoverEventContext | MoverSimulationTypes.h |
|
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EventProcessedCallback | FEventProcessedCallbackPtr | This callback is fired when the event is processed on the game thread This is called before and in addition to any type based handling | MoverSimulationTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const T * CastTo() |
MoverSimulationTypes.h | ||
T * CastTo_Mutable() |
MoverSimulationTypes.h | ||
void OnEventProcessed
(
const FMoverSimEventGameThreadContext& GameThreadContext |
MoverSimulationTypes.h | ||
void SetEventProcessedCallback
(
FEventProcessedCallbackPtr Callback |
MoverSimulationTypes.h |
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual UScriptStruct * GetScriptStruct() |
User must override. | MoverSimulationTypes.h | |
virtual bool IsEqual
(
const FMoverSimulationEventData& Other, |
MoverSimulationTypes.h |