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Wrapper class that's used to include input structs in the sync state without them causing reconciliation. This is intended only for internal use.
| Name | FMoverInputContainerDataStruct |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/InputContainerStruct.h |
| Include Path | #include "InputContainerStruct.h" |
Syntax
USTRUCT ()
struct FMoverInputContainerDataStruct : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FMoverInputContainerDataStruct
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| InputCollection | FMoverDataCollection | All input data in this struct. | InputContainerStruct.h |