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Data block containing mappings between names and commonly-used types, so that Blueprint-only devs can include custom data in their project's sync state or input cmds without needing native code changes. EXPERIMENTAL: this will be removed in favor of generic user-defined struct support. If this is for Blueprint usage, consider using FMoverUserDefinedDataStruct instead. If native, consider deriving your own FMoverDataStructBase type.
| Name | FMoverDictionaryData |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/BlueprintDataExt.h |
| Include Path | #include "BlueprintDataExt.h" |
Syntax
USTRUCT (BlueprintType , Experimental)
struct FMoverDictionaryData : public FMoverDataStructBase
Inheritance Hierarchy
- FMoverDataStructBase → FMoverDictionaryData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BoolValues | TMap< FName, bool > | BlueprintDataExt.h |
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| FloatValues | TMap< FName, double > | BlueprintDataExt.h |
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| IntValues | TMap< FName, int32 > | BlueprintDataExt.h |
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| NameValues | TMap< FName, FName > | BlueprintDataExt.h |
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| RotatorValues | TMap< FName, FRotator > | BlueprintDataExt.h |
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| VectorValues | TMap< FName, FVector > | BlueprintDataExt.h |
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