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Settings that control how floor checks are performed
| Name | FFloorCheckSettings |
| Type | struct |
| Header File | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/MoveLibrary/FloorQueryUtils.h |
| Include Path | #include "MoveLibrary/FloorQueryUtils.h" |
Syntax
USTRUCT (BlueprintType )
struct FFloorCheckSettings
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bUseFlatBaseForFloorChecks | bool | If true, use a flat base shape for floor checks instead of a rounded capsule bottom | MoveLibrary/FloorQueryUtils.h |
|
| FloorSweepDistance | float | Max distance to scan for floor surfaces under a Mover actor | MoveLibrary/FloorQueryUtils.h |
|
| MaxWalkSlopeCosine | float | Walkable slope angle, represented as cosine(max slope angle) for performance reasons | MoveLibrary/FloorQueryUtils.h |
|
| PerchRadiusThreshold | float | Distance from the capsule edge within which floor surface contact is rejected for perching purposes | MoveLibrary/FloorQueryUtils.h |
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