Navigation
API > API/Plugins > API/Plugins/Mover > API/Plugins/Mover/DefaultMovementSet
Inheritance Hierarchy
- UObjectBase
- UObjectBaseUtility
- UObject
- UActorComponent
- UMoverComponent
- UCharacterMoverComponent
References
| Module | Mover |
| Header | /Engine/Plugins/Experimental/Mover/Source/Mover/Public/DefaultMovementSet/CharacterMoverComponent.h |
| Include | #include "DefaultMovementSet/CharacterMoverComponent.h" |
Syntax
UCLASS (BlueprintType, Meta=(BlueprintSpawnableComponent))
class UCharacterMoverComponent : public UMoverComponent
Constructors
| Type | Name | Description | |
|---|---|---|---|
Functions
| Type | Name | Description | |
|---|---|---|---|
| bool | IsAirborne () |
Is this actor in a airborne state? (e.g. Flying, Falling) | |
| bool | IsFalling () |
Is this actor in a falling state? Note that this includes upwards motion induced by jumping. | |
| bool | IsOnGround () |
Is this actor in a grounded state? (e.g. Walking) | |
| bool | Is this actor sliding on an unwalkable slope. |