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API > API/Plugins > API/Plugins/ModularGameplay > API/Plugins/ModularGameplay/FActorInitStateChangedParams
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
|
|
Components/GameFrameworkComponentDelegates.h |
|
|
|
Components/GameFrameworkComponentDelegates.h |
|
FActorInitStateChangedParams()
| |
|
| Name |
FActorInitStateChangedParams |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentDelegates.h |
| Include Path |
#include "Components/GameFrameworkComponentDelegates.h" |
FActorInitStateChangedParams()
FActorInitStateChangedParams(AActor , FName, UObject , FGameplayTag)
| |
|
| Name |
FActorInitStateChangedParams |
| Type |
function |
| Header File |
/Engine/Plugins/Runtime/ModularGameplay/Source/ModularGameplay/Public/Components/GameFrameworkComponentDelegates.h |
| Include Path |
#include "Components/GameFrameworkComponentDelegates.h" |
FActorInitStateChangedParams
(
AActor * InOwningActor,
FName InFeatureName,
UObject * InImplementer,
FGameplayTag InFeatureState
)