| bAlwaysShowToolButtons |
bool |
If true, Tool buttons will always be shown when in a Tool. By default they will be hidden. |
ModelingToolsEditorModeSettings.h |
- Config
- EditAnywhere
- Category="Modeling Mode|UI Customization"
|
| bLastMeshSelectionStaticMeshToggle |
bool |
|
ModelingToolsEditorModeSettings.h |
|
| bLastMeshSelectionVolumeToggle |
bool |
|
ModelingToolsEditorModeSettings.h |
|
| bMeshSelectionHitBackFaces |
bool |
|
ModelingToolsEditorModeSettings.h |
|
| BrushAlphaSets |
TArray< FModelingModeAssetCollectionSet > |
A Brush Alpha Set is a named list of Content Browser Collections, which will be shown as a separate tab in the Texture Asset Picker used in various Modeling Mode Tools when selecting a Brush Alpha (eg in Sculpting) |
ModelingToolsEditorModeSettings.h |
- Config
- EditAnywhere
- Category="Modeling Mode|Tool Assets"
|
| bShowCategoryButtonLabels |
bool |
If true, the category labels will be shown on the toolbar buttons, else they will be hidden |
ModelingToolsEditorModeSettings.h |
- Config
- EditAnywhere
- Category="Modeling Mode|UI Customization"
|
| bUseLegacyModelingPalette |
bool |
Toggle between the Legacy Modeling Mode Palette and the new UI (requires exiting and re-entering the Mode) |
ModelingToolsEditorModeSettings.h |
- Config
- EditAnywhere
- Category="Modeling Mode|UI Customization"
|
| GeometrySelectedColor |
FLinearColor |
Custom color for when geometry is a part of the current selection when using Mesh Element Selection |
ModelingToolsEditorModeSettings.h |
- Config
- EditAnywhere
- Category="Modeling Mode|Mesh Element Selection Mode"
|
| GeometrySoftSelectedColor |
FLinearColor |
Custom color for when geometry is a part of the soft selection when using Mesh Element Selection |
ModelingToolsEditorModeSettings.h |
- Config
- EditAnywhere
- Category="Modeling Mode|Mesh Element Selection Mode"
|
| HoverOverSelectedColor |
FLinearColor |
Custom color hovering over selected geometry in Mesh Element Selection |
ModelingToolsEditorModeSettings.h |
- Config
- EditAnywhere
- Category="Modeling Mode|Mesh Element Selection Mode"
|
| HoverOverUnselectedColor |
FLinearColor |
Custom color hovering over unselected geometry in Mesh Element Selection |
ModelingToolsEditorModeSettings.h |
- Config
- EditAnywhere
- Category="Modeling Mode|Mesh Element Selection Mode"
|
| LastMeshSelectionDragMode |
int32 |
|
ModelingToolsEditorModeSettings.h |
|
| LastMeshSelectionElementType |
int32 |
|
ModelingToolsEditorModeSettings.h |
|
| LastMeshSelectionLocalFrameMode |
int32 |
|
ModelingToolsEditorModeSettings.h |
|
| LastMeshSelectionTopologyMode |
int32 |
|
ModelingToolsEditorModeSettings.h |
|
| SectionColors |
TArray< FModelingModeCustomSectionColor > |
Custom Section Header Colors for listed Sections in the Modeling Mode Tool Palette |
ModelingToolsEditorModeSettings.h |
- Config
- EditAnywhere
- Category="Modeling Mode|UI Customization"
|
| ToolColors |
TArray< FModelingModeCustomToolColor > |
Custom Tool Colors for listed Tools in the Modeling Mode Tool Palette. |
ModelingToolsEditorModeSettings.h |
- Config
- EditAnywhere
- Category="Modeling Mode|UI Customization"
|
| ToolFavorites |
TArray< FString > |
Tool Names listed in the array below will appear in a Favorites section at the top of the Modeling Mode Tool Palette |
ModelingToolsEditorModeSettings.h |
|
| ToolSectionOrder |
TArray< FString > |
Add the names of Modeling Mode Tool Palette Sections to have them appear at the top of the Tool Palette, in the order listed below. |
ModelingToolsEditorModeSettings.h |
- Config
- EditAnywhere
- Category="Modeling Mode|UI Customization"
|
| UnselectedColor |
FLinearColor |
Custom color for when geometry is not a part of current selection when using Mesh Element Selection |
ModelingToolsEditorModeSettings.h |
- Config
- EditAnywhere
- Category="Modeling Mode|Mesh Element Selection Mode"
|