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ERecomputeUVsToolOrientationMode |
AutoRotation |
Type of automatic rotation applied to each UV island |
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bool |
bEnablePolygroupSupport |
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bool |
bEnableUDIMLayout |
Enable UDIM aware layout and keep islands within their originating UDIM tiles when laying out. |
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bool |
bPreserveIrregularity |
If enabled, reduces distortion for meshes with triangles of vastly different sizes, This is only enabled if the Unwrap Type is set to Spectral Conformal. |
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bool |
bUDIMCVAREnabled |
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EditCondition |
Number of smoothing steps to apply; this slightly increases distortion but produces more stable results. |
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EditConditionHides |
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ERecomputeUVsPropertiesIslandMode |
IslandGeneration |
Generation method for initial UV islands. |
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ERecomputeUVsPropertiesLayoutType |
LayoutType |
Uniformly scale and translate UV islands collectively to pack them into the unit square, i.e. fit between 0 and 1 with no overlap. |
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HideEditConditionToggle float |
MergingAngleThreshold |
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HideEditConditionToggle float |
MergingDistortionThreshold |
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HideEditConditionToggle float |
NormalizeScale |
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HideEditConditionToggle float |
SmoothingAlpha |
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HideEditConditionToggle int |
SmoothingSteps |
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HideEditConditionToggle int |
TextureResolution |
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ERecomputeUVsPropertiesUnwrapType |
UnwrapType |
Type of UV flattening algorithm to use |