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API > API/Plugins > API/Plugins/ModelingComponentsEditorOnly
A tool target backed by a static mesh component that can provide and take a mesh description, without 'committer' interfaces for writing to the source static mesh asset.
| Name | UStaticMeshComponentReadOnlyToolTarget |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/StaticMeshComponentToolTarget.h |
| Include Path | #include "ToolTargets/StaticMeshComponentToolTarget.h" |
Syntax
UCLASS (MinimalAPI, Transient)
class UStaticMeshComponentReadOnlyToolTarget :
public UPrimitiveComponentToolTarget ,
public IMeshDescriptionProvider ,
public IMaterialProvider ,
public IStaticMeshBackedTarget ,
public IDynamicMeshProvider ,
public IPhysicsDataSource
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UToolTarget → UPrimitiveComponentToolTarget → UStaticMeshComponentReadOnlyToolTarget
Implements Interfaces
- IStaticMeshBackedTarget
- IAssetBackedTarget
- IDynamicMeshProvider
- IMaterialProvider
- IMeshDescriptionProvider
- IPhysicsDataSource
- IPrimitiveComponentBackedTarget
- ISceneComponentBackedTarget
Derived Classes
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CachedMeshDescriptions | UStaticMeshToolTarget::FMeshDescriptionCache | ToolTargets/StaticMeshComponentToolTarget.h |