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A tool target backed by a skeletal mesh component that can provide and take a mesh description, without 'committer' interfaces for writing to the source skeletal mesh asset.
| Name | USkeletalMeshComponentReadOnlyToolTarget |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponentsEditorOnly/Public/ToolTargets/SkeletalMeshComponentToolTarget.h |
| Include Path | #include "ToolTargets/SkeletalMeshComponentToolTarget.h" |
Syntax
UCLASS (MinimalAPI, Transient)
class USkeletalMeshComponentReadOnlyToolTarget :
public UPrimitiveComponentToolTarget ,
public IMeshDescriptionProvider ,
public IDynamicMeshProvider ,
public IMaterialProvider ,
public ISkeletalMeshBackedTarget ,
public ISkeletonProvider
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UToolTarget → UPrimitiveComponentToolTarget → USkeletalMeshComponentReadOnlyToolTarget
Implements Interfaces
- ISkeletalMeshBackedTarget
- IAssetBackedTarget
- IDynamicMeshProvider
- IMaterialProvider
- IMeshDescriptionProvider
- IPrimitiveComponentBackedTarget
- ISceneComponentBackedTarget
- ISkeletonProvider