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API > API/Plugins > API/Plugins/ModelingComponents
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| Name |
USpatialCurveDistanceMechanic |
| Type |
class |
| Header File |
/Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/SpatialCurveDistanceMechanic.h |
| Include Path |
#include "Mechanics/SpatialCurveDistanceMechanic.h" |
Syntax
UCLASS (MinimalAPI)
class USpatialCurveDistanceMechanic : public UInteractionMechanic
Inheritance Hierarchy
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| CurrentCurvePoint |
FVector3d |
|
Mechanics/SpatialCurveDistanceMechanic.h |
|
| CurrentDistance |
double |
Current distance |
Mechanics/SpatialCurveDistanceMechanic.h |
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| CurrentSpacePoint |
FVector3d |
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Mechanics/SpatialCurveDistanceMechanic.h |
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| WorldPointSnapFunc |
TUniqueFunction< bool(const FVector3d &, FVector3d &)> |
If this function is set, the hit point will be passed in to this function for snapping. |
Mechanics/SpatialCurveDistanceMechanic.h |
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Functions