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API > API/Plugins > API/Plugins/ModelingComponents
| Name | UPolygonSelectionMechanicProperties |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/PolygonSelectionMechanic.h |
| Include Path | #include "Selection/PolygonSelectionMechanic.h" |
Syntax
UCLASS (MinimalAPI)
class UPolygonSelectionMechanicProperties : public UMeshTopologySelectionMechanicProperties
Inheritance Hierarchy
- FWatchablePropertySet → UInteractiveToolPropertySet → UMeshTopologySelectionMechanicProperties → UPolygonSelectionMechanicProperties
- UObjectBase → UObjectBaseUtility → UObject → UInteractiveToolPropertySet → UMeshTopologySelectionMechanicProperties → UPolygonSelectionMechanicProperties
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ConvertToBorder() |
Converts selection to a vertex/corner selection of just the boundary vertices/corners. | Selection/PolygonSelectionMechanic.h |
|
void FloodSelection() |
Expands selection to encompass connected components. | Selection/PolygonSelectionMechanic.h |
|
void GrowSelection() |
Grow current selection. If selection is empty, nothing happens | Selection/PolygonSelectionMechanic.h |
|
void Initialize
(
UPolygonSelectionMechanic* MechanicIn |
Selection/PolygonSelectionMechanic.h | ||
void ShrinkSelection() |
Shrink current selection. If selection is empty, nothing happens | Selection/PolygonSelectionMechanic.h |
|