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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/UGeometrySelectionManager
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateTransformation
(
TFunctionRef< FVector3d(int32 VertexID, const FVector3d&, const FTransform&)> PositionTransformFun... |
Update the active transformations with the given PositionTransformFunc. | Selection/GeometrySelectionManager.h | |
virtual void UpdateTransformation
(
TFunctionRef< FVector3d(int32 VertexID, double Weight, const FVector3d&, const FTransform&)> Posit... |
Update the active transformations with the given PositionTransformFunc. | Selection/GeometrySelectionManager.h | |
void UpdateTransformation
(
const FTransform& StartTransform, |
Update the active transformations with the given transform deltas | Selection/GeometrySelectionManager.h |
UpdateTransformation(TFunctionRef< FVector3d(int32 VertexID, const FVector3d &, const FTransform &)>)
Description
Update the active transformations with the given PositionTransformFunc. See IGeometrySelectionTransformer::UpdateTransform for details on this callback
| Name | UpdateTransformation |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GeometrySelectionManager.h |
| Include Path | #include "Selection/GeometrySelectionManager.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/GeometrySelectionManager.cpp |
virtual void UpdateTransformation
(
TFunctionRef < FVector3d> PositionTransformFunc
)
UpdateTransformation(TFunctionRef< FVector3d(int32 VertexID, double Weight, const FVector3d &, const FTransform &)>)
Description
Update the active transformations with the given PositionTransformFunc. See IGeometrySelectionTransformer::UpdateTransform for details on this callback
| Name | UpdateTransformation |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GeometrySelectionManager.h |
| Include Path | #include "Selection/GeometrySelectionManager.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/GeometrySelectionManager.cpp |
virtual void UpdateTransformation
(
TFunctionRef < FVector3d> PositionTransformFunc
)
UpdateTransformation(const FTransform &, const FVector &, const FQuat &, const FVector &, bool)
Description
Update the active transformations with the given transform deltas
| Name | UpdateTransformation |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GeometrySelectionManager.h |
| Include Path | #include "Selection/GeometrySelectionManager.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Selection/GeometrySelectionManager.cpp |
void UpdateTransformation
(
const FTransform & StartTransform,
const FVector & TranslationToApply,
const FQuat & RotationToApply,
const FVector & ScaleToApply,
bool bWorldSpaceScale
)