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The Type of LOD in a Mesh Asset. Note some options are only applicable to some asset types (e.g., only Static Meshes)
| Name | UE::Conversion::EMeshLODType |
| Type | enum |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/ConversionUtils/SceneComponentToDynamicMesh.h |
| Include Path | #include "ConversionUtils/SceneComponentToDynamicMesh.h" |
Syntax
namespace UE
{
namespace Conversion
{
enum EMeshLODType
{
MaxAvailable,
HiResSourceModel,
SourceModel,
RenderData,
}
}
}
Values
| Name | Remarks |
|---|---|
| MaxAvailable | The Maximum-quality available SourceModel LOD (HiResSourceModel if it is available, otherwise SourceModel LOD0) |
| HiResSourceModel | The HiRes SourceModel. LOD Index is ignored. HiResSourceModel is not available at Runtime. |
| SourceModel | The SourceModel mesh at a given LOD Index. |
| RenderData | The Render mesh at at given LOD Index. |