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Interaction that can be added to (potentially multiple) UCombinedTransformGizmo object to allow them to snap to scene geometry in rotation and translation. Generally driven by an externally-provided UKeyAsModifierInputBehavior, or alternately can be directly updated by calling OnUpdateModifierState()
| Name | UDragAlignmentInteraction |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Mechanics/DragAlignmentMechanic.h |
| Include Path | #include "Mechanics/DragAlignmentMechanic.h" |
Syntax
UCLASS (MinimalAPI)
class UDragAlignmentInteraction :
public UObject ,
public FDragAlignmentBase ,
public IModifierToggleBehaviorTarget
Inheritance Hierarchy
- FDragAlignmentBase → UDragAlignmentInteraction
- UObjectBase → UObjectBaseUtility → UObject → UDragAlignmentInteraction