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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/IGeometrySelectionTransformer
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void UpdateTransform
(
TFunctionRef< FVector3d(int VertexID, const FVector3d&InitialPosition, const FTransform&WorldTrans... |
Update the active transform (eg called on each mouse update during 3D gizmo usage). | Selection/GeometrySelector.h | |
void UpdateTransform
(
TFunctionRef< FVector3d(int VertexID, double Weight, const FVector3d&InitialPosition, const FTransf... |
Update the active transform (eg called on each mouse update during 3D gizmo usage). | Selection/GeometrySelector.h |
UpdateTransform(TFunctionRef< FVector3d(int VertexID, const FVector3d &InitialPosition, const FTransform &WorldTransform)>)
Description
Update the active transform (eg called on each mouse update during 3D gizmo usage). The caller provides a VertexTransformFunc callback, which will only be called during the call to UpdateTransform to compute new 3D positions for 3D points.
| Name | UpdateTransform |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GeometrySelector.h |
| Include Path | #include "Selection/GeometrySelector.h" |
virtual void UpdateTransform
(
TFunctionRef < FVector3d> VertexTransformFunc
)
UpdateTransform(TFunctionRef< FVector3d(int VertexID, double Weight, const FVector3d &InitialPosition, const FTransform &WorldTransform)>)
Description
Update the active transform (eg called on each mouse update during 3D gizmo usage). The caller provides a VertexTransformFunc callback, which will only be called during the call to UpdateTransform to compute new 3D positions for 3D points.
| Name | UpdateTransform |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Selection/GeometrySelector.h |
| Include Path | #include "Selection/GeometrySelector.h" |
void UpdateTransform
(
TFunctionRef < FVector3d> VertexTransformFunc
)