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FMeshTriangleLabelChange stores some label changes a set of triangles, as a FDynamicMeshTriangleLabelEdit.
| Name | FMeshTriangleLabelChange |
| Type | class |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshTriangleLabelChange.h |
| Include Path | #include "Changes/MeshTriangleLabelChange.h" |
Syntax
class FMeshTriangleLabelChange : public FMeshChange
Inheritance Hierarchy
- FChange → FCommandChange → FToolCommandChange → FMeshRegionChangeBase → FMeshChange → FMeshTriangleLabelChange
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMeshTriangleLabelChange
(
TUniquePtr< FDynamicMeshTriangleLabelEdit >&& LabelEditIn |
Changes/MeshTriangleLabelChange.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| LabelEdit | TUniquePtr< FDynamicMeshTriangleLabelEdit > | Changes/MeshTriangleLabelChange.h |
Functions
Public
Public Virtual
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void ApplyChangeToMesh
(
FDynamicMesh3* Mesh, |
Applies the underlying triangle label edit on the mesh | Changes/MeshTriangleLabelChange.h |