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API > API/Plugins > API/Plugins/ModelingComponents > API/Plugins/ModelingComponents/FDynamicMeshTriangleLabelEditBui-
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void SaveTriangle
(
int32 TriangleID |
Stores old and new label for this triangle using the adapter | Changes/MeshTriangleLabelChange.h | |
void SaveTriangle
(
int32 TriangleID, |
Stores old and new label for this triangle | Changes/MeshTriangleLabelChange.h |
SaveTriangle(int32)
Description
Stores old and new label for this triangle using the adapter
| Name | SaveTriangle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshTriangleLabelChange.h |
| Include Path | #include "Changes/MeshTriangleLabelChange.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Changes/MeshTriangleLabelChange.cpp |
void SaveTriangle
(
int32 TriangleID
)
SaveTriangle(int32, FName, FName)
Description
Stores old and new label for this triangle
| Name | SaveTriangle |
| Type | function |
| Header File | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Public/Changes/MeshTriangleLabelChange.h |
| Include Path | #include "Changes/MeshTriangleLabelChange.h" |
| Source | /Engine/Plugins/Runtime/MeshModelingToolset/Source/ModelingComponents/Private/Changes/MeshTriangleLabelChange.cpp |
void SaveTriangle
(
int32 TriangleID,
FName OldLabel,
FName NewLabel
)