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MODELINGCOMPONENTS_API TUniquePtr< FMeshMapBaker > |
UE::Geometry::MakeRenderCaptureBaker
(
FDynamicMesh3* BaseMesh,
TSharedPtr< FMeshTangentsd, ESPMode::ThreadSafe > BaseMeshTangents,
TSharedPtr< TArray< int32 >, ESPMode::ThreadSafe > BaseMeshUVCharts,
FSceneCapturePhotoSet* SceneCapture,
FSceneCapturePhotoSetSampler* Sampler,
FRenderCaptureTypeFlags PendingBake,
int32 TargetUVLayer,
EBakeTextureResolution TextureImageSize,
EBakeTextureSamplesPerPixel SamplesPerPixel,
FRenderCaptureOcclusionHandler* OcclusionHandler
)
|
Return a render capture baker, note the lifetime of all arguments such match the lifetime of the returned baker. |
 |
MODELINGCOMPONENTS_API TUniquePtr< FMeshMapBaker > |
UE::Geometry::MakeRenderCaptureBaker
(
FDynamicMesh3* BaseMesh,
TSharedPtr< FMeshTangentsd, ESPMode::ThreadSafe > BaseMeshTangents,
TSharedPtr< TArray< int32 >, ESPMode::ThreadSafe > BaseMeshUVCharts,
FSceneCapturePhotoSet* SceneCapture,
FSceneCapturePhotoSetSampler* Sampler,
FRenderCaptureOptions PendingBake,
int32 TargetUVLayer,
EBakeTextureResolution TextureImageSize,
EBakeTextureSamplesPerPixel SamplesPerPixel,
FRenderCaptureOcclusionHandler* OcclusionHandler
)
|
Please use the overload where PendingBake has type FRenderCaptureTypeFlags instead. |