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API > API/Plugins > API/Plugins/ModelContextProtocolEditor
Note: Like UEditorFunctionLibrary, there is no reason to extend this in c++, it is used as a sentinel type for blueprints that want to provide static reusable functions for editing logic. In c++ you can just extend UBlueprintFunctionLibrary as normal and put your class in an uncooked or editor only module or WITH_EDITOR block. Editor-specific UModelContextProtocolToolLibrary function library editor utility blueprint, allowing Editor-only BP node use in MCP tool functions.
| Name | UModelContextProtocolEditorToolLibraryBlueprint |
| Type | class |
| Header File | /Engine/Plugins/Experimental/ModelContextProtocol/Source/ModelContextProtocolEditor/Public/ModelContextProtocolEditorToolLibrary.h |
| Include Path | #include "ModelContextProtocolEditorToolLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UModelContextProtocolEditorToolLibraryBlueprint : public UEditorUtilityBlueprint
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintCore → UBlueprint → UEditorUtilityBlueprint → UModelContextProtocolEditorToolLibraryBlueprint
Implements Interfaces
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
UModelContextProtocolEditorToolLibraryBlueprint() |
ModelContextProtocolEditorToolLibrary.h |
Functions
Public
Public Virtual
Overridden from UEditorUtilityBlueprint
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool AlwaysCompileOnLoad() |
ModelContextProtocolEditorToolLibrary.h |