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An output variant vertex represents an output vertex that has a variant data type. Vertices are associated with a variant by using the VariantName. Multiple vertices may share the same variant. The supported data types of the variant are declared by the template arguments to the vertex.
TOutputVariantVertex
| Name | TOutputVariantVertex |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundGraphCore/Public/MetasoundVertex.h |
| Include Path | #include "MetasoundVertex.h" |
Syntax
template<typename ... DataTypes>
class TOutputVariantVertex : public Metasound::FOutputVariantVertex
Inheritance Hierarchy
- FVariantVertex → FOutputVariantVertex → TOutputVariantVertex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MetasoundVertex.h | |||
TOutputVariantVertex
(
const FVertexName& InVertexName, |
Vertex with variant name matching vertex name. | MetasoundVertex.h | |
TOutputVariantVertex
(
const FVertexName& InVertexName, |
MetasoundVertex.h |