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An input variant vertex represents an input vertex that has a variant data type. Vertices are associated with a variant by using the VariantName. Multiple vertices may share the same variant. The supported data types of the variant are declared by the template arguments to the vertex.
TInputVariantVertex
| Name | TInputVariantVertex |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundGraphCore/Public/MetasoundVertex.h |
| Include Path | #include "MetasoundVertex.h" |
Syntax
template<typename ... DataTypes>
class TInputVariantVertex : public Metasound::FInputVariantVertex
Inheritance Hierarchy
- FVariantVertex → FInputVariantVertex → TInputVariantVertex
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| MetasoundVertex.h | |||
TInputVariantVertex
(
const FVertexName& InVertexName, |
Vertex w/ variant name matching vertex name. | MetasoundVertex.h | |
TInputVariantVertex
(
const FVertexName& InVertexName, |
MetasoundVertex.h |