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API > API/Plugins > API/Plugins/MetasoundFrontend
| Name | INodeUpdateTransform |
| Type | class |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendNodeUpdateTransform.h |
| Include Path | #include "MetasoundFrontendNodeUpdateTransform.h" |
Syntax
class INodeUpdateTransform
Derived Classes
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~INodeUpdateTransform() |
MetasoundFrontendNodeUpdateTransform.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FNodeClassRegistryKey GetNewNodeClassKey() |
The node class registry key of the new node that the old node will be transformed into Node update transforms are many to 1 or 1 to 1 node replacements | MetasoundFrontendNodeUpdateTransform.h | |
bool ShouldAutoApply() |
Whether the transform should be automatically applied to node class keys registered with this transform during autoupdate. | MetasoundFrontendNodeUpdateTransform.h | |
void Update
(
FMetaSoundFrontendDocumentBuilder& InOutBuilder, |
Perform the internal node replacement update on a given node Not exposed directly to users, see subclasses for the data that users can customize | MetasoundFrontendNodeUpdateTransform.h |