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Cached data for performing a node update (ex. old node connections that need to be reapplied after replacing it)
| Name | FNodeUpdateTransformData |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundFrontend/Public/MetasoundFrontendNodeUpdateTransform.h |
| Include Path | #include "MetasoundFrontendNodeUpdateTransform.h" |
Syntax
struct FNodeUpdateTransformData
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| NodeReplacementData | NodeReplacement::FNodeInstanceReplacementData | MetasoundFrontendNodeUpdateTransform.h |