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API > API/Plugins > API/Plugins/MetasoundEditor > API/Plugins/MetasoundEditor/UMetaSoundEditorSubsystem
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void InitAsset
(
UObject& InNewMetaSound, |
Initialize the UObject asset with optional initialization arguments to be applied. | MetasoundEditorSubsystem.h | |
| MetasoundEditorSubsystem.h |
InitAsset(UObject &, FInitAssetArgs)
Description
Initialize the UObject asset with optional initialization arguments to be applied. Clears the existing MetaSound document (for the case of duplicated assets).
| Name | InitAsset |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorSubsystem.h |
| Include Path | #include "MetasoundEditorSubsystem.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundEditorSubsystem.cpp |
void InitAsset
(
UObject & InNewMetaSound,
FInitAssetArgs InitAssetArgs
)
InitAsset(UObject &, UObject *, const bool)
| Name | InitAsset |
| Type | function |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorSubsystem.h |
| Include Path | #include "MetasoundEditorSubsystem.h" |
| Source | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Private/MetasoundEditorSubsystem.cpp |
void InitAsset
(
UObject & InNewMetaSound,
UObject * InReferencedMetaSound,
const bool bClearDocument
)