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API > API/Plugins > API/Plugins/MetasoundEditor > API/Plugins/MetasoundEditor/UMetaSoundEditorSubsystem
| Name | FInitAssetArgs |
| Type | struct |
| Header File | /Engine/Plugins/Runtime/Metasound/Source/MetasoundEditor/Public/MetasoundEditorSubsystem.h |
| Include Path | #include "MetasoundEditorSubsystem.h" |
Syntax
struct FInitAssetArgs
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| SelectedObjects | TArray< UObject * > | Currently selected objects in the focused ContentBrowser. | MetasoundEditorSubsystem.h | |
| Template | TInstancedStruct< FMetaSoundFrontendDocumentTemplate > | (Optional) Template to apply to newly initialized asset | MetasoundEditorSubsystem.h |