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API > API/Plugins > API/Plugins/MetaHumanSDKRuntime
| |
|
| Name |
UMetaHumanComponentUE |
| Type |
class |
| Header File |
/Engine/Plugins/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKRuntime/Public/MetaHumanComponentUE.h |
| Include Path |
#include "MetaHumanComponentUE.h" |
Syntax
UCLASS (MinimalAPI, Blueprintable, ClassGroup="Animation",
HideCategories=(Navigation, Variable, Sockets, Tags, Activation, Cooking, Events, ComponentTick, ComponentReplication, AssetUserData, Replication),
Meta=(BlueprintSpawnableComponent, DisplayName="MetaHuman Component"))
class UMetaHumanComponentUE : public UMetaHumanComponentBase
Inheritance Hierarchy
Implements Interfaces
Variables
Protected
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| PostProcessAnimBP |
TSoftClassPtr< UAnimInstance > |
The post-processing AnimBP to use for the body parts when either the physics asset or the control rig are set. |
MetaHumanComponentUE.h |
- EditDefaultsOnly
- Category=BodyParts
|
Functions