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A rule to test if a UObject complies with the MetaHuman Groom standard
| Name | UVerifyMetaHumanGroom |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanSDK/Source/MetaHumanSDKEditor/Public/Verification/VerifyMetaHumanGroom.h |
| Include Path | #include "Verification/VerifyMetaHumanGroom.h" |
Syntax
UCLASS (MinimalAPI, BlueprintType)
class UVerifyMetaHumanGroom : public UMetaHumanVerificationRuleBase
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UMetaHumanVerificationRuleBase → UVerifyMetaHumanGroom
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bDetailedGroomingMeshVerification | bool | If true, detailed grooming mesh verification is performed. | Verification/VerifyMetaHumanGroom.h |
|
| bVerifyCardsStrandsAlignment | bool | If true, per-group hair cards will be checked for alignment against the groom's combined strands bounding box. | Verification/VerifyMetaHumanGroom.h |
|
| bVerifyGroomToMeshAlignment | bool | If true, per-group groom-to-mesh alignment is validated. | Verification/VerifyMetaHumanGroom.h |
|
| bVerifyMeshesStrandsAlignment | bool | If true, per-group hair meshes (e.g. helmets) will be checked for alignment against the groom's combined strands bounding box. | Verification/VerifyMetaHumanGroom.h |
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