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API > API/Plugins > API/Plugins/MetaHumanPerformance > API/Plugins/MetaHumanPerformance/UMetaHumanPerformance
Description
Sets the Control Rig asset reference directly. Passing an invalid reference loads the default Control Rig.
| Name | SetControlRigAssetReference |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanPerformance/Public/MetaHumanPerformance.h |
| Include Path | #include "MetaHumanPerformance.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanPerformance/Private/MetaHumanPerformance.cpp |
UFUNCTION (BlueprintSetter)
void SetControlRigAssetReference
(
const FControlRigAssetStrongReference & InControlRigAssetReference
)