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How to handle frames without solved body data during Animation Sequence export.
| Name | EBodyUnsolvedFrameBehavior |
| Type | enum |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanAnimator/Source/MetaHumanPerformance/Public/MetaHumanPerformanceExportUtils.h |
| Include Path | #include "MetaHumanPerformanceExportUtils.h" |
Syntax
enum EBodyUnsolvedFrameBehavior
{
LastValidFrame,
NeutralPose,
}
Values
| Name | Remarks |
|---|---|
| LastValidFrame | Repeat the most recent successfully solved frame's bone transforms. |
| NeutralPose | Use the skeleton's reference pose. |