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API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline > API/Plugins/MetaHumanDefaultEditorPipeline/UMetaHumanDefaultEditorPipelineL-
Description
Optimize bone counts for all skeletal mesh components except for the Body in the given Blueprint, by removing unskinned bones from their skeletal meshes for all LODs.
Intended to be called in late assembly after all skeletal meshes have been assigned to their components.
| Name | OptimizeBoneCounts |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/MetaHumanDefaultEditorPipelineLegacy.h |
| Include Path | #include "MetaHumanDefaultEditorPipelineLegacy.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Private/MetaHumanDefaultEditorPipelineLegacy.cpp |
static void OptimizeBoneCounts
(
UBlueprint * InBlueprint,
AActor * ActorCDO
)
Parameters
| Name | Remarks |
|---|---|
| InBlueprint | The Blueprint being modified. |
| ActorCDO | The generated class default object used to gather subobjects. |