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API > API/Plugins > API/Plugins/MetaHumanDefaultEditorPipeline
Holds the material baking options for face and body
| Name | FMetaHumanMaterialBakingProperties |
| Type | struct |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanDefaultEditorPipeline/Public/MetaHumanDefaultEditorPipelineBase.h |
| Include Path | #include "MetaHumanDefaultEditorPipelineBase.h" |
Syntax
USTRUCT ()
struct FMetaHumanMaterialBakingProperties
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BodyBakingOptions | FMetaHumanMaterialBakingOptions | Configure the material body baking options. | MetaHumanDefaultEditorPipelineBase.h |
|
| FaceBakingOptions | FMetaHumanMaterialBakingOptions | Configure the material face baking options. | MetaHumanDefaultEditorPipelineBase.h |
|