| BodyRigLogicUnpackProperties |
FMetaHumanBodyRigLogicProperties |
|
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Body"
- Meta=(EditCondition="bUnpackRigLogic", EditConditionHides)
|
| bUnpackRigLogic |
bool |
Unpack the body's RigLogic data (RBF solvers and Swing/Twist setup) into standard UE animation assets - PoseAssets/AnimSequences, PoseDriver nodes in the PostProcess AnimBlueprint, and a Control Rig - using the options below. |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Body"
|
| PostProcessAnimBp |
TSoftClassPtr< UAnimInstance > |
Override the PostProcess AnimBlueprint on the newly created body SkeletalMesh. |
MetaHumanDefaultEditorPipelineBase.h |
- EditAnywhere
- Category="Body"
|