| bLoop |
bool |
Whether to set the output animation sequence asset to loop by default |
MetaHumanCrowdAnimationConfig.h |
- EditAnywhere
- Category="Crowd"
|
| BodyAnimSequence |
TObjectPtr< UAnimSequence > |
Source animation for the body. |
MetaHumanCrowdAnimationConfig.h |
- EditAnywhere
- Category="Crowd"
- Meta=(EditCondition="!bUseMergedAnimation", EditConditionHides)
|
| bRootMotion |
bool |
Whether to set the root motion flags |
MetaHumanCrowdAnimationConfig.h |
- EditAnywhere
- Category="Crowd"
|
| bUseMergedAnimation |
bool |
Toggles the animation input mode |
MetaHumanCrowdAnimationConfig.h |
- EditAnywhere
- Category="Crowd"
|
| FaceAnimSequence |
TObjectPtr< UAnimSequence > |
Optional source animation to bake through the face mesh post-process ABP (RigLogic). |
MetaHumanCrowdAnimationConfig.h |
- EditAnywhere
- Category="Crowd"
- Meta=(EditCondition="!bUseMergedAnimation", EditConditionHides)
|
| MergedAnimSequence |
TObjectPtr< UAnimSequence > |
Merged animation, expected to contain body animation and face animation curves (optional). |
MetaHumanCrowdAnimationConfig.h |
- EditAnywhere
- Category="Crowd"
- Meta=(EditCondition="bUseMergedAnimation", EditConditionHides)
|
| Name |
FName |
Name used to identify this animation entry. Matches FMetaHumanCrowdAnimationAssemblyOutput::Name. |
MetaHumanCrowdAnimationConfig.h |
- EditAnywhere
- Category="Crowd"
|