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API > API/Plugins > API/Plugins/MetaHumanCrowdEditor
| |
|
| Name |
FMetaHumanCrowdActorLODSettings |
| Type |
struct |
| Header File |
/Engine/Plugins/MetaHuman/MetaHumanCrowd/Source/MetaHumanCrowdEditor/Public/MetaHumanCrowdEditorPipeline.h |
| Include Path |
#include "MetaHumanCrowdEditorPipeline.h" |
Syntax
USTRUCT ()
struct FMetaHumanCrowdActorLODSettings
Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| SourceLOD |
int32 |
The index of the source LOD on the original MetaHuman mesh to pull this LOD's geometry from |
MetaHumanCrowdEditorPipeline.h |
- EditAnywhere
- Category="Crowd"
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