| Bending |
float |
Bending resistance for triangle mesh deformation. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Refinement"
- Meta=(ClampMin="0", UIMax="100")
|
| DistanceTolerance |
float |
Maximum distance (mm) to consider a scan point as a match. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Refinement"
- Meta=(ClampMin="0", UIMax="100")
|
| Iterations |
int |
Number of fitting passes. More = finer result but slower. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Refinement"
- Meta=(ClampMin="0", UIMax="100")
|
| KeypointWeight |
float |
How strongly detected body keypoints (shoulders, hips, etc.) pull the rig into pose. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Refinement"
- Meta=(ClampMin="0", UIMax="100")
|
| Landmark2DWeight |
float |
How strongly 2D face landmark positions guide the face fit. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Refinement"
- Meta=(ClampMin="0", UIMax="100")
|
| Laplacian |
float |
Laplacian smoothness regularization on vertex offsets. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Refinement"
- Meta=(ClampMin="0", UIMax="100")
|
| Strain |
float |
Strain regularization resisting stretching and compression. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Refinement"
- Meta=(ClampMin="0", UIMax="100")
|
| VertexOffsetReg |
float |
Regularization penalizing the magnitude of per-vertex offsets. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Refinement"
- Meta=(ClampMin="0", UIMax="100")
|
| VertexRegularization |
float |
Small regularization term on vertex variables for numerical stability. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Refinement"
- Meta=(ClampMin="0", UIMax="100")
|
| VertexWeight |
float |
Weight of the vertex position constraint relative to other constraints. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Refinement"
- Meta=(ClampMin="0", UIMax="100")
|