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Brief@ FMetaHumanEvaluateRig is a wrapper class around core tech lib which allows evaluation of rig raw controls, and returns the vertices for user-specified mesh(es)
| Name | FMetaHumanEvaluateRig |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Public/MetaHumanEvaluateRig.h |
| Include Path | #include "MetaHumanEvaluateRig.h" |
Syntax
class FMetaHumanEvaluateRig
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMetaHumanEvaluateRig() |
Default constructor | MetaHumanEvaluateRig.h |
Structs
| Name | Remarks |
|---|---|
| Private |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Impl | TPimplPtr< Private > | MetaHumanEvaluateRig.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Evaluate the supplied map of raw controls, and return the evaluated mesh vertices for the specified mesh indices. | MetaHumanEvaluateRig.h | ||
bool GetMeshIndex
(
const FString& InMeshName, |
Get the mesh index for the specified mesh name for the rig DNA. | MetaHumanEvaluateRig.h | |
| Get the mesh names for the rig DNA. Rig must have been set using SetRigDNA. | MetaHumanEvaluateRig.h | ||
bool GetNumLODs
(
int32& OutNumLods |
Get the number of lods for the rig DNA. Rig must have been set using SetRigDNA. | MetaHumanEvaluateRig.h | |
bool GetNumMeshes
(
int32& OutNumMeshes |
Get the number of meshes for the rig DNA. Rig must have been set using SetRigDNA. | MetaHumanEvaluateRig.h | |
| Get the raw control names for the rig DNA. Rig must have been set using SetRigDNA. | MetaHumanEvaluateRig.h | ||
bool IsRigDNASet() |
Return whether the rig DNA has been set for the class | MetaHumanEvaluateRig.h | |
| Set the DNA of the rig to be evaluated | MetaHumanEvaluateRig.h | ||
| Set the DNA of the rig to be evaluated (deprecated - use UDNA instead) | MetaHumanEvaluateRig.h |