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API > API/Plugins > API/Plugins/MetaHumanCoreTechLib > API/Plugins/MetaHumanCoreTechLib/FMetaHumanCharacterBodyIdentity > API/Plugins/MetaHumanCoreTechLib/FMetaHumanCharacterBodyIdentity/FState
Description
Transform a set of template vertices (in UE coordinate space) that are rigidly attached to the body's head joint into the body identity's shape-adjusted bind frame, also in UE space. Intended for positioning template eyes / teeth so they can be fed into the face state's FitToTarget as an accurate bind-pose target.
| Name | TransformTargetVerticesToBindPose |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Public/MetaHumanCharacterBodyIdentity.h |
| Include Path | #include "MetaHumanCharacterBodyIdentity.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Private/MetaHumanCharacterBodyIdentity.cpp |
TArray < FVector3f > TransformTargetVerticesToBindPose
(
const TArray < FVector3f > & InVertices
) const