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API > API/Plugins > API/Plugins/MetaHumanCoreTechLib > API/Plugins/MetaHumanCoreTechLib/FMetaHumanCharacterBodyIdentity > API/Plugins/MetaHumanCoreTechLib/FMetaHumanCharacterBodyIdentity/FState
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
TSharedRef< IDNAReader > StateToDna
(
UDNAAsset* InBodyDna |
This function is also deprecated since it seems quite useless since we can get DNA Reader directly from DNA and here we do unnecessary writing and reading from DNA | MetaHumanCharacterBodyIdentity.h | |
TSharedRef< IDNAReader > StateToDna
(
dna::Reader* InDnaReader, |
Create updated dna from state | MetaHumanCharacterBodyIdentity.h |
StateToDna(UDNAAsset *)
Description
This function is also deprecated since it seems quite useless since we can get DNA Reader directly from DNA and here we do unnecessary writing and reading from DNA
| Name | StateToDna |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Public/MetaHumanCharacterBodyIdentity.h |
| Include Path | #include "MetaHumanCharacterBodyIdentity.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Private/MetaHumanCharacterBodyIdentity.cpp |
TSharedRef < IDNAReader > StateToDna
(
UDNAAsset * InBodyDna
) const
StateToDna(dna::Reader *, bool, bool)
Description
Create updated dna from state
| Name | StateToDna |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Public/MetaHumanCharacterBodyIdentity.h |
| Include Path | #include "MetaHumanCharacterBodyIdentity.h" |
| Source | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTechLib/Private/MetaHumanCharacterBodyIdentity.cpp |
TSharedRef < IDNAReader > StateToDna
(
dna::Reader * InDnaReader,
bool bIsCombined,
bool bUsePosedJoints
) const