| bAutoRigHelperJoints |
bool |
When enabled, helper joints will be repositioned to fit the new mesh, and RBF weights will be updated. |
MetaHumanCharacterBodyIdentity.h |
- EditAnywhere
- Category="Import Mesh"
|
| bBlendNeckToBody |
bool |
True to blend the neck joint to the body. |
MetaHumanCharacterBodyIdentity.h |
- EditAnywhere
- Category="Import"
|
| bEstimateJointsFromMesh |
bool |
Estimate joints volumetrically from mesh vertices |
MetaHumanCharacterBodyIdentity.h |
- EditAnywhere
- Category="Conform"
- AdvancedDisplay
|
| bImportHelperJoints |
bool |
When disabled, will import core joints only. |
MetaHumanCharacterBodyIdentity.h |
- EditAnywhere
- Category="Import"
|
| bTargetIsInMetaHumanAPose |
bool |
Gives much better conform if the target is already posed in meta human A-pose |
MetaHumanCharacterBodyIdentity.h |
- EditAnywhere
- Category="Conform"
- DisplayName="Target Mesh is in Metahuman A-pose"
|