| bApplyNeckSeamSmoothing |
bool |
Apply neck seam smoothing after solve |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Neck Seam"
|
| bSolvePose |
bool |
Whether to solve for body pose. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Body Solve"
|
| bSymmetricalSolve |
bool |
Enforces left - right body symmetry during fitting. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Body Solve"
|
| CurveResampling |
int |
Number of points used to resample curve constraints. Higher = more accurate curve matching. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Body Solve"
- Meta=(ClampMin="0", UIMax="100")
|
| FaceIcpSearchTolerance |
FWeightSchedule |
Maximum distance (mm) to consider a scan point as a match for face solve. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Face Solve"
|
| FaceIcpWeight |
FWeightSchedule |
How strongly the face surface tries to match the scan. Higher = tighter fit to scan geometry. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Face Solve"
|
| FaceIterations |
int |
Number of fitting passes for face solve. More = finer result but slower. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Face Solve"
- Meta=(ClampMin="0", UIMax="100")
|
| FaceKeypointWeight |
FWeightSchedule |
How strongly detected face keypoints (eye corners, nose tip, etc.) pull the rig into pose for face solve. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Face Solve"
|
| FaceLandmark2DWeight |
FWeightSchedule |
How strongly 2D face landmark positions guide the face fit. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Face Solve"
|
| FaceNormalCompatibility |
FWeightSchedule |
Rejects scan points whose surface normal disagrees with the model normal for face solve. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Face Solve"
|
| IcpGeometryWeight |
FWeightSchedule |
How strongly the surface tries to match the scan. Higher = tighter fit to scan geometry. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Body Solve"
|
| IcpKeyPointWeight |
FWeightSchedule |
How strongly detected body keypoints (shoulders, hips, etc.) pull the rig into pose. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Body Solve"
|
| IcpLandmarksWeight |
FWeightSchedule |
How strongly 2D landmark positions guide the fit. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Body Solve"
|
| IcpNormalCompatibility |
FWeightSchedule |
Rejects scan points whose surface normal disagrees with the model normal. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Body Solve"
|
| IcpSearchTolerance |
FWeightSchedule |
Maximum distance (mm) to consider a scan point as a match. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Body Solve"
|
| Iterations |
int |
Number of fitting passes. More = finer result but slower. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Body Solve"
- Meta=(ClampMin="0", UIMax="100")
|
| LandmarkDamping |
float |
|
MetaHumanConformSolverSettings.h |
- BlueprintReadWrite
- Category="Face Solve"
- Meta=(ClampMin="0", UIMax="100")
|
| ModelRegularization |
FWeightSchedule |
Regularization strength for the face patch blend model. Higher = less face deformation. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Face Solve"
|
| PatchSmoothness |
FWeightSchedule |
Smoothness penalty for face patch deformation. Higher = smoother face patches. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Face Solve"
|
| PipelineName |
FString |
Name of the solver pipeline to use. |
MetaHumanConformSolverSettings.h |
- BlueprintReadWrite
- Category="Pipeline Solve"
|
| RegularizationGlobalControls |
FWeightSchedule |
Resistance to overall shape change. Higher = stays closer to the base model shape. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Body Solve"
|
| RegularizationLocalControls |
FWeightSchedule |
Resistance to local surface deformation. Higher = smoother surface. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Body Solve"
|
| RegularizationPose |
FWeightSchedule |
Resistance to changing joint angles. Higher = stays closer to detected pose. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Body Solve"
|
| RegularizationProportions |
FWeightSchedule |
Resistance to changing body proportions. Higher = preserves original proportions. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Body Solve"
|
| SeamIterations |
int |
Number of fitting passes for the neck seam. More = finer result but slower. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Neck Seam"
- Meta=(ClampMin="0", UIMax="100")
|
| SeamLaplacian |
float |
Laplacian smoothness regularization on vertex offsets for the neck seam. |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Neck Seam"
- Meta=(ClampMin="0", UIMax="100")
|
| SeamRings |
int |
Number of rings around neck seam to apply smoothing over |
MetaHumanConformSolverSettings.h |
- EditAnywhere
- BlueprintReadWrite
- Category="Neck Seam"
- Meta=(ClampMin="0", UIMax="100")
|