Navigation
| Name | MetaHumanCoreTech |
| Type | Plugin |
| Part of Plugins | MetaHuman Core Tech |
| Location | /Engine/Plugins/MetaHuman/MetaHumanCoreTechLib/Source/MetaHumanCoreTech/ |
| Module Build Rules | MetaHumanCoreTech.Build.cs |
Classes
| Name | Remarks |
|---|---|
| FMetaHumanHeadTransform | Functions to convert a transformation that is applied to a standalone head skel mesh into a transformation to apply to the head bone of a full MetaHuman (that uses that head mesh) such that the head remains in a constant pose. |
| FMetaHumanOneEuroFilter | 1 Euro filter smoothing algorithm http://cristal.univ-lille.fr/~casiez/1euro/ |
| FMetaHumanRealtimeCalibration | |
| FMetaHumanRealtimeSmoothing | |
| SAudioDrivenAnimationMood | |
| UMetaHumanRealtimeSmoothingParams |
Structs
Enums
Public
| Name | Remarks |
|---|---|
| EAudioProcessingMode | |
| EFrameAnimationDataType | |
| EFrameAnimationQuality | |
| EMetaHumanImportDNAType | |
| EMetaHumanRealtimeSmoothingParamMethod |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
ENUM_CLASS_FLAGS
(
EFrameAnimationDataType |
FrameAnimationData.h |