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API > API/Plugins > API/Plugins/MetaHumanCharacterPaletteEditor > API/Plugins/MetaHumanCharacterPaletteEditor/IMetaHumanCharac-
Description
Determines how the actor handles animation playback. FromRetargetSource tells the actor that animation will handled by an IK retargeter, i.e., animation is played in an invisible actor and then retargeted to this actor. The driving skeletal mesh is set using SetDrivingSkeletalMesh. Manual means that animation will be played back directly in the actor, being it using animation sequences or sequencer.
| Name | SetActorDrivingAnimationMode |
| Type | function |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPaletteEditor/Public/MetaHumanCharacterEditorActorInterface.h |
| Include Path | #include "MetaHumanCharacterEditorActorInterface.h" |
void SetActorDrivingAnimationMode
(
EMetaHumanActorDrivingAnimationMode InDrivingAnimationMode
)
Parameters
| Name | Remarks |
|---|---|
| InMode | the animation mode to set |