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API > API/Plugins > API/Plugins/MetaHumanCharacterPalette
Functions are tagged with ScriptMethod so they can be called directly on the struct without the need to reference the library.
| Name | UMetaHumanPaletteKeyBlueprintLibrary |
| Type | class |
| Header File | /Engine/Plugins/MetaHuman/MetaHumanCharacter/Source/MetaHumanCharacterPalette/Public/MetaHumanCollectionBlueprintLibrary.h |
| Include Path | #include "MetaHumanCollectionBlueprintLibrary.h" |
Syntax
UCLASS (MinimalAPI)
class UMetaHumanPaletteKeyBlueprintLibrary : public UBlueprintFunctionLibrary
Inheritance Hierarchy
- UObjectBase → UObjectBaseUtility → UObject → UBlueprintFunctionLibrary → UMetaHumanPaletteKeyBlueprintLibrary
Functions
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool IsNull
(
const FMetaHumanPaletteItemKey& InKey |
Returns true if the key is the null item key (does not reference any asset). | MetaHumanCollectionBlueprintLibrary.h |
|
static bool ReferencesSameAsset
(
const FMetaHumanPaletteItemKey& InKey, |
Returns true if the other key is identical to this one except for Variation. | MetaHumanCollectionBlueprintLibrary.h |
|
static FString ToAssetNameString
(
const FMetaHumanPaletteItemKey& InKey |
Produces a string suitable for using as part of an asset name. | MetaHumanCollectionBlueprintLibrary.h |
|